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COLORS.INC
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1992-10-06
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// define surface characteristics this file includes simple matte and
// reflective surface characteristics for some common colors.
// Polyray input file - Alexander Enzmann
define glass
texture {
surface {
ambient 0
diffuse 0
specular 0.2
microfacet Reitz 3
reflection white, 0.1
transmission white, 0.9, 1.5
}
}
define mirror
texture {
surface {
ambient 0
diffuse 0
specular 0
reflection white, 1
}
}
define reflective_white
texture {
surface {
ambient 0
diffuse 0.1
specular white, 0.2
reflection white, 0.8
microfacet Phong 10
}
}
define reflective_grey
texture {
surface {
ambient grey, 0.2
diffuse 0
specular grey, 0.2
reflection grey, 0.7
microfacet Phong 10
}
}
define reflective_blue
texture {
surface {
ambient blue, 0.2
diffuse blue, 0.8
specular blue, 0.7
reflection white, 0.7
microfacet Phong 10
}
}
define reflective_red
texture {
surface {
ambient red, 0.2
diffuse 0
specular white, 0.2
reflection red, 0.7
microfacet Phong 10
}
}
define reflective_green
texture {
surface {
ambient green, 0.2
diffuse 0
specular white, 0.2
reflection green, 0.7
microfacet Phong 10
}
}
define reflective_orange
texture {
surface {
ambient orange, 0.2
diffuse 0
specular white, 0.2
reflection orange, 0.7
microfacet Phong 10
}
}
define reflective_yellow
texture {
surface {
ambient yellow, 0.2
diffuse 0
specular white, 0.2
reflection yellow, 0.7
microfacet Phong 10
}
}
define reflective_cyan
texture {
surface {
ambient cyan, 0.2
diffuse 0
specular white, 0.2
reflection cyan, 0.7
microfacet Phong 10
}
}
define reflective_brown
texture {
surface {
ambient brown, 0.2
diffuse 0
specular white, 0.2
reflection brown, 0.7
microfacet Phong 10
}
}
define reflective_tan
texture {
surface {
ambient Tan, 0.2
diffuse 0
specular white, 0.2
reflection Tan, 0.7
microfacet Phong 10
}
}
define reflective_coral
texture {
surface {
ambient coral, 0.2
diffuse 0
specular white, 0.2
reflection coral, 0.7
microfacet Phong 10
}
}
define reflective_gold
texture {
surface {
ambient gold, 0.2
diffuse 0
specular white, 0.2
reflection gold, 0.7
microfacet Phong 10
}
}
define shiny_white
texture {
surface {
ambient white, 0.2
diffuse white, 0.6
specular white, 0.8
microfacet Reitz 10
}
}
define shiny_red
texture {
surface {
ambient red, 0.2
diffuse red, 0.6
specular white, 0.8
microfacet Reitz 10
}
}
define shiny_green
texture {
surface {
ambient green, 0.2
diffuse green, 0.6
specular white, 0.8
microfacet Reitz 10
}
}
define shiny_blue
texture {
surface {
ambient skyblue, 0.2
diffuse skyblue, 0.6
specular white, 0.8
microfacet Reitz 10
}
}
define shiny_cyan
texture {
surface {
ambient cyan, 0.2
diffuse cyan, 0.6
specular white, 0.8
microfacet Reitz 10
}
}
define shiny_yellow
texture {
surface {
ambient yellow, 0.2
diffuse yellow, 0.6
specular white, 0.8
microfacet Reitz 10
}
}
define shiny_magenta
texture {
surface {
ambient magenta, 0.2
diffuse magenta, 0.6
specular white, 0.8
microfacet Reitz 10
}
}
define shiny_coral
texture {
surface {
ambient coral, 0.2
diffuse coral, 0.6
specular white, 0.8
microfacet Reitz 10
}
}
define matte_white
texture {
surface {
ambient white, 0.2
diffuse white, 0.8
}
}
define matte_black
texture {
surface {
ambient dark_slate_gray, 0.1
diffuse DarkSlateGray, 0.5
}
}
define matte_grey
texture {
surface {
ambient grey, 0.2
diffuse grey, 0.7
}
}
define matte_red
texture {
surface {
ambient red, 0.2
diffuse red, 0.8
}
}
define matte_blue
texture {
surface {
ambient blue, 0.2
diffuse blue, 0.8
}
}
define matte_green
texture {
surface {
ambient green, 0.2
diffuse green, 0.8
}
}
define matte_aquamarine
texture {
surface {
ambient aquamarine, 0.2
diffuse aquamarine, 0.8
}
}
define matte_cyan
texture {
surface {
ambient cyan, 0.2
diffuse cyan, 0.8
}
}
define matte_yellow
texture {
surface {
ambient yellow, 0.2
diffuse yellow, 0.8
}
}
define matte_magenta
texture {
surface {
ambient magenta, 0.2
diffuse magenta, 0.8
}
}
define matte_orange
texture {
surface {
ambient orange, 0.2
diffuse orange, 0.8
}
}
define matte_brown
texture {
surface {
ambient brown, 0.2
diffuse brown, 0.8
}
}
define steel_blue
texture {
surface {
ambient steel_blue, 0.3
diffuse steel_blue, 0.8
specular white, 0.7
}
}